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Why asking "what's the budget for your game?" doesn't make sense in 2026

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Summary

Three years ago, we launched our Kickstarter campaign for Trash Goblin , our cosy shop sim. It was an existential moment for Spilt Milk Studios. Seventy-four publishers had turned down the game - one of them pulling out in the meeting that we thought was to sign the final publishing contract - but players seemed to love it.

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  1. Gamesindustry Center Factuality: Mostly factual US
    Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion

    Three years ago, we launched our Kickstarter campaign for Trash Goblin , our cosy shop sim. It was an existential moment for Spilt Milk Studios. Seventy-four publishers had turned down the game - one of them pulling out in the meeting that we thought was to sign the final...