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"We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard

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Summary

"You get this loop of playing the game for three hours, then realizing that was a waste of time"

Description from Gamesradar.

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  1. Gamesradar Center Factuality: Mostly factual US
    "We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard

    "You get this loop of playing the game for three hours, then realizing that was a waste of time"

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