The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

Summary
Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off?
Description from Gamesindustry.
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The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release
Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off?
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