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The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

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Summary

Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off?

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  1. Gamesindustry Center Factuality: Mostly factual US
    The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

    Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off?

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